Spyhunter 3 - Iceberg level

The first stuff I worked on for Spyhunter 3 was an Iceberg level. I spent a LOT of time sculpting icebergs, since the level was insanely large...the largest level ever in a Terminal Reality game, in terms of sheer scale. It required a lot of different icebergs, even though each one was used in many places throughout the level.
icebergs